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Post by SINNER on Apr 15, 2013 4:35:56 GMT -8
[atrb=width,350px,true][atrb=cellpadding,2px,true][atrb=cellSpacing,0,true] SINNER WESTEROTH " I judge those God cannot " | [classy=bioone] twenty threee| male | 6' 1" | 79kgs | heterosexual | English[/classy] | | | | |
[/I][/center][/ul][/div][/td][/tr] [tr][td][classy=bioone]Played by Neo[/classy][/td][/tr][/table][/center] [newclass=bioone]color: #7e7e7e; font-family: arial narrow; font-size: 9px; text-transform: uppercase; letter-spacing: 1px; text-align: center; line-height: 13px; [/newclass]
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Post by SINNER on Apr 15, 2013 5:32:34 GMT -8
[atrb=width,350px,true][atrb=cellpadding,2px,true][atrb=cellSpacing,0,true] JAIL TASK FORCE | [classy=biotwo]killer instinct | swordsman [/classy] | |
[/b] in terms of speed, strength, and endurance. His lack of moral regard has honed him into a cold, merciless killer who feels neither guilt or remorse in killing his victims. However, he is unable to contain his murderous aura, and his intent to kill is clear one post prior to his attack, inducing a fear based paralysis in victims of equal rank (1 post). In addtion, because of his natural proficiency in killing, he is able to avoid one death blow of equal rank, per thread. The fatal attack must be physical, and he must see the attack as it occurs. Failure to notice the attack will result in a failed dodge.[/ul][/div][/td][/tr] [tr][td] [/td][/tr][/table][/center] [newclass=biotwo]color: #7e7e7e; font-family: arial narrow; font-size: 9px; text-transform: uppercase; letter-spacing: 1px; text-align: center; line-height: 11px; [/newclass]
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Post by ATLAS on Apr 15, 2013 14:43:02 GMT -8
APPROVED!
KILLING INSTINCT - (sergeant) Through his training with the military and his own sadistic nature, Sinner has developed a killing instinct. This allows him to turn any bladed weapon, into a deadly killing device, and use a weapon to it's maximum efficiency; increasing his effectiveness with a blade 2x in terms of speed, strength, and endurance. His lack of moral regard has honed him into a cold, merciless killer who feels neither guilt or remorse in killing his victims. However, he is unable to contain his murderous aura, and his intent to kill is clear one post prior to his attack, inducing a fear based paralysis in victims of equal rank (1 post). The paralysis leaves after effects during the next post, and opponents are much more susceptible to pain and damage during this moment of fear. In addition, because of his natural proficiency in killing, he is able to avoid one death blow of equal rank, per thread. The fatal attack must be physical, and he must see the attack as it occurs. Failure to notice the attack will result in a failed dodge. After much training, Sinner is now able to become the natural predator to a prey that he has begun battle with. If blood is drawn, he will possess a blood scent, and be able to react much quicker to movements from his opponent. His base speed is increased by 1mps, during predatory mode, and he is able to avoid a deathblow even if failing to notice the attack (as long it is coming from the 'prey').
MILITARY GRADE KATANA - After accepting a job offer with the private military company providing soldiers for the Jail Task Force, Sinner was given a military grade katana. The blade, which is composed of basic steel, spans no further than 36 inches. It's hilt, which consists of a tightly bound black grip, fits both hands on its' 8 inch length. It terms of design, the weapon is still relatively simple, and possesses no more than enough strength to cut through thick wood in the capable hands of JTF Officer Westeroth. It is however very light and durable, breaking only under the effects of a C-rank attack. Even if it does break, the weapon is replacable and will be equipped again in the next available thread.
Do not forget to claim your face-claim!
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Post by WINTER on Apr 18, 2013 20:41:01 GMT -8
RANK UP APPROVED! SERGEANT - At this rank you are still considered a beginner, though you've gained some experience under your belt. Your physical capabilities are on par with a professional athlete, and you've began to practice basic control over your fighting style. Your stamina reserves are above average, you tire after strenuous physical activity, movements reaching top speed around 9 mps. Your strength is above average, and you're capable of carrying no more than your three-halves your weight. While you can jump up to six feet, your performance with physical activities is slightly above average. You've begun to grasp the basic concepts of your fighting style, and your precision with simple movements has become apparent. Your performance as a soldier has slightly increased, and your use with a weapon has begun to feel more natural
KILLING INSTINCT - (sergeant) Through his training with the military and his own sadistic nature, Sinner has developed a killing instinct. This allows him to turn any bladed weapon, into a deadly killing device, and use a weapon to it's maximum efficiency; increasing his effectiveness with a blade 2x in terms of speed, strength, and endurance. His lack of moral regard has honed him into a cold, merciless killer who feels neither guilt or remorse in killing his victims. However, he is unable to contain his murderous aura, and his intent to kill is clear one post prior to his attack, inducing a fear based paralysis in victims of equal rank (1 post). The paralysis leaves after effects during the next post, and opponents are much more susceptible to pain and damage during this moment of fear. In addition, because of his natural proficiency in killing, he is able to avoid one death blow of equal rank, per thread. The fatal attack must be physical, and he must see the attack as it occurs. Failure to notice the attack will result in a failed dodge. After much training, Sinner is now able to become the natural predator to a prey that he has begun battle with. If blood is drawn, he will possess a blood scent, and be able to react much quicker to movements from his opponent. His base speed is increased by 1mps, during predatory mode, and he is able to avoid a deathblow even if failing to notice the attack (as long it is coming from the 'prey').
IRON ENFORCER - After accepting a job offer with the private military company providing soldiers for the Jail Task Force, Sinner was given a military grade katana. The blade, which is composed of basic steel, spans no further than 36 inches. It's hilt, which consists of a tightly bound black grip, fits both hands on its' 8 inch length. It is however very light and durable, breaking only under the effects of a C-rank attack. Even if it does break, the weapon is replacable and will be equipped again in the next available thread. And through a breakthrough in technology, Officer Westeros has been fortunate enough to test a new electronic implant in the blade that turns this weapon into a real "blood thirster." There are microscopic holes leading to sensory devices, connected to devices that extract sources of iron and in a long process, temporarily increase the cutting power and durability of the weapon. Through clashing with lower grade weapons, or tasting blood, the weapon reinforces and sharpens, increasing the swords ability to nick away at other steel. After constant exposure (three posts of absorbing iron), the weapon can slice through lower grade metal with ease, including lower grade weapons. In addition, after absorbing small amounts of iron (one post), only higher end abilities can damage the weapon (only B-rank can break the weapon). This effect resets after two posts of no iron source, or a new thread.
Do not forget to claim your face-claim!
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Post by ATLAS on Apr 19, 2013 12:40:45 GMT -8
ADVERTISING PROMOTION
MILITARY GRADE GAUNTLET - (correctional officer) Through his outstanding performance as a prison guard amongst the JTF, his services were awarded with an additional weapon to his inventory. Sinner now possesses a single, military grade gauntlet, which spans from his knuckles to his elbow. Several steel plates overlay the thick black sleeve of his left arm, providing a secondary form of attack and defense. Three bold spikes, no longer than three inches protrude from said metal plate, providing both a ridge to catch weapons on, and an alternative weapon to impale his opponent with. Because of the lower grade of the weapon, it will break upon receiving anymore than D rank damage, returning fully repaired by the next thread.
Because this is an additional weapon, it levels separately from the main unit, requiring an additional cost equivalent to the Hydra Effect Ranks.
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